Overcooked modelling (LEVEL 3 GAMES DESIGN)

Overcooked 3D modelling

I created all of the assets that would be in the level of the game 'Overcooked' such as walls, surfaces, objects, etc.

Big wall with window


Big wall

Bin

Full bowl

 Bowl

Full bucket

Bucket

Conveyor belt

Dirty plate storage

Fire extinguisher

Knife & chopping board

Plate

Sink with tap and surface

Small wall with window

Small wall

Stove

Surface 1

 Surface 2

Surface 3

Surface 4

Wall with light

Big floor

Small floor

Hangry
I started my modelling of Hangry by creating a sphere as the head. Then i cut the sphere in half, deleting the other half. I then used the multi-cut tool to carve a mouth shape (for the edge/end) of the half of the head and used the extrude tool to create the mouth/lips. I took apart the top and bottom halves of the head so that i could create the teeth inside the mouth. Then i put the top and bottom halves back together and copied the teeth onto the top side of the inside of the mouth. Then i copied the whole half of the head to paste for the other side of the half of the head onto the opposite side, accurately aligning them together then deleting all of the extra vertex points down that would be in all the way around the middle of the head. I then bevelled the lips so that they could be smoother and pushed in near the top of the head so that it doesn't just look completely round. I add the stem of Hangry and the leaves that are behind Hangry; the stem leads down into the floor so that you can only see the head, stem and leaves.

Creating a sphere

Creating the mouth/lips and teeth with both sides

Using bevel tool to smooth lips/mouth 


Making teeth closer to eachother and making back of Hangry such as stem, leaves and hole in floor from where Hangry is.

Hangry Front

Hangry back

Hangry side

Hangry top











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