Why do companies implement micro transactions?
Companies implement micro transactions because they might want to add more content into their game so that it can stay fresh and interesting. Another reason could be that companies want to make more money.
What companies use them?
Ubisoft, EA, Activison
How much money can a company make from transactions?
Roughly about £69,635
What is your view of micro transactions?
I don't mind them if they are only skins for characters or weapons as they don't affect the game like give an advantage(more damage, faster, etc) to a player
Are micro transactions a form of gambling?
Some micro transactions involving lootboxes are very similar to gambling as lootboxes are usually brought with real money to randomly generate a reward for the player; even though its similar to gambling, the player can still earn a reward even though it may not be what they had originally wanted.
Do you think there should be restrictions in place for micro transactions?
I am on both sides of the argument as i feel like they should be restricted as it is similar to gambling and may result the player gaining a gambling habit that may affect them in reality. However i think that as long as lootboxes don't affect the gameplay (mainly for online games) then they are fine for gaining rewards like cosmetic items and skins for weapons, vehicles, characters, etc.
What restrictions would you imply?
Restrictions i would apply would be to limit the amount of lootboxes one player can buy, for example, a player would only be able to buy 5 lootboxes first then would have to earn more lootboxes to buy by levelling up; 1 lootbox for each player level up.
Would you be put off a company that implement micro transactions?
I would not be put off the company as micro transactions are very common in the gaming industry and so i would struggle to get a job in a company.
Would micro transactions put you off buying a game?
Nope
Do you think micro transactions would be the downfall for AAA studios?
Slightly if they go further with them and implement micro transactions that effect gameplay
Artstation link
https://www.artstation.com/artwork/9JxYy
Skills Audit
Job Roles
Job Role
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Company
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Experience/skills Required
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Salary
|
Location
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Environment Artist – Graduate
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Technicolor
|
|
£24-29k per year
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London, England
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Environment Artist – Junior
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Ubisoft
|
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£27-34k per year
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Royal Lamington Spa, England
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Environment Artist
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Rockstar
|
|
£32-41k per year
|
Leeds, England
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Environment Artist – Senior
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Cloud Imperium games
|
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£45-52k per year
|
Manchester, England
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Job Role
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Company
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Experience/skills Required
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Salary
|
Location
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Vehicle Artist – Graduate
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N/A
|
N/A
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N/A
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N/A
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Vehicle Artist – Junior
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Dovetail games
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£27,000 per year
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Chatham, England
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Vehicle – Artist
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Cloud Imperium games
|
|
£32,800 per year
|
Manchester, England
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Vehicle Artist – Senior
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Rockstar North
|
·
Extensive experience using 3DStudio Max for modelling, and Adobe
Photoshop for texturing.
·
Extensive experience of Maxscript for writing tools. Python and C#
will be a bonus.
·
Experience of creating complicated rigs for mechanical animation.
·
Knowledge of Motionbuilder and/or Maya for setting up complex rigs for
animators.
·
A full understanding of all current generation production workflows,
as they pertain to vehicle art asset production.
·
A critical awareness of the expense/cost of a game asset relative to
the target engine/rendering requirements – poly counts and texture sizes.
|
£31-35k per year
|
Edinburgh, England
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Job Role
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Company
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Experience/skills Required
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Salary
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Location
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Asset/prop artist – Graduate
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N/A
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N/A
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N/A
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N/A
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Asset/prop Artist – Junior
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Engine House VFX Ltd
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Proficient with the Adobe Suite, especially
Photoshop and AfterEffects
- Has demonstrable experience with one of the major 3D packages, ideally a cool 3D character you made or something similar. We'd rather see 1 simple idea executed well than a whole showreel of stuff that you didn't quite have the time to get to where you wanted. - Willing to relocate to Cornwall. - Creative thinker - Driven and proactive |
£22-25k
|
Redruth, England
|
Asset/prop – Artist
|
Blizzard Entertainment
|
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$44-52k
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California, USA
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Asset/prop – Senior
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Ubisoft
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$52-60k
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North Carolina, USA
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Job Role
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Company
|
Experience/skills Required
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Salary
|
Location
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Weapon Artist – Graduate
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N/A
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N/A
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N/A
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N/A
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Weapon Artist – Junior
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Hi-Rez Studios
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·
Proficiency with industry software tools &
pipelines (3dsmax, Zbrush, Photoshop, Maya, etc.)
·
In depth knowledge of weapon/hardsurface
modeling as related to game development
·
Ability to re-create photo realistic weapons
and other hard surface props, with a meticulous attention to detailExcellent
sculpting skills in Zbrush
·
Excellent Hard Surface modelling skills
·
Strong understanding of workflows and
techniques in regards to first person weapons
·
Strong grasp of form, scale and proportion
·
A keen eye for design in regards to weapons
and hard surface elements
·
Ability to work collaboratively and
communicate with multiple teams
·
Ability to thrive in a fast-paced environment
|
$25-34k per year
|
Georgia, USA
|
Weapon Artist
|
Datascope Recruitment
|
|
£32-40k per year
|
Nottingham, England
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Weapon Artist – Senior
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Frontier Developments
|
·
Mastery of Photoshop and digital painting techniques tailored for hard
surface concept
·
Minimum of 3 years industry experience in games, film or TV.
·
Great understanding of proportion, scale, perspective, lighting and
colour
·
Strong grasp of real-world machinery, weapon function engineering; the
kind of knowledge which makes your designs feel authentic
·
Experience with 3d software of some kind which can prove indispensable
for blackout stages
·
Degree in relevant traditional art skill, i.e. illustration, fine art
etc.
|
£36-44k per year
|
Cambridge, England
|
Job Role
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Company
|
Experience/skills Required
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Salary
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Location
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Character Artist – Graduate
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Engine House VFX Ltd
|
·
have an art portfolio
demonstrating a range of work and originality of style
·
be able to draw from
life
·
have knowledge of anatomy
and architecture
·
be able to convey facial
expressions and emotions
·
have a flair for colour,
composition, perspective, modelling and texturing techniques, lighting and
mood
·
have skills in comic book
art and/or storyboarding
·
be able to work as part
of a team and independently
·
be imaginative and
creative
·
pay close attention to
detail and have strong powers of observation
·
have good communication
skills
·
be able to work to a
style guide
·
have knowledge of the
requirements of the relevant Health and Safety legislation and procedure
|
£24-27k per year
|
Redruth, England
|
Character Artist – Junior
|
Hi-Rez Studio
|
·
3+ years of experience creating AAA quality
character assets for games, film or animation.
·
Portfolio demonstrating exceptional character
designs with animatable topology.
·
Strong grasp of composition, colour theory,
value, form, scale, shape language, and silhouette.
·
Strong knowledge of human/animal anatomy and
proportions.
·
Ability to embellish concepts with technical
constraints in mind while maintaining overall aesthetic.
·
Ability to work collaboratively and
communicate well with multiple teams outside of the Character Modelling
Department.
·
Comfortable prototyping and working with
iterative development process.
·
Comfortable receiving constructive group
criticism and making artistic adjustments to meet performance guidelines.
·
Excellent work ethic, self-motivated,
organized, and able to meet deadlines.
·
A passion for creating and playing video
games.
|
$28-34k per year
|
Georgia, USA
|
Character Artist
|
Warner Bros. Entertainment Group
|
|
$37-47k per year
|
Chicago, USA
|
Character Artist – Senior
|
Certain Affinity, Inc.
|
|
$49-58k per year
|
Texas, USA
|
Job Role
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Company
|
Experience/skills Required
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Salary
|
Location
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3D Generalist – Graduate
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SubVRsive
|
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$25-32k per year
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Texas, USA
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3D Generalist – Junior
|
The Mill
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|
$37-46k per year
|
Los Angeles
|
3D Generalist
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Zwift
|
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2-5 years’ experience working on 3D video games
on PC, mobile or console
·
A portfolio demonstrating ability in stylized
game art which is similar to our product
·
Experience in Maya and Photoshop
·
Good eye for form, colour, design and composition
·
Technical problem-solving abilities
|
$29-38k per year
|
Long Beach, USA
|
3D Generalist – Senior
|
The Virtual Reality Company
|
|
$46-54k per year
|
Los Angeles, USA
|
Job Role
|
Company
|
Experience/skills Required
|
Salary
|
Location
|
Concept Artist – Graduate
|
Id Software
|
·
Excellent traditional
artistic skills with a strong grasp of composition, anatomy, color theory,
perspective, lighting, environment, architectural, creature/character,
costume and graphic design.
·
Proficiency in life
drawing (drawing from life and reference) as well as a strong imagination and
a willingness to push the envelope, to innovate within the parameters of the
game's world.
·
Strong communication,
excellent visual storytelling and written skills.
Strong interpersonal skills-able to interact with team members of different disciplines.
·
Good positive attitude
and outlook, self-motivated, and a great team-player.
|
$23-27k per year
|
Texas, USA
|
Concept Artist – Junior
|
Angle Technology
|
|
$29-35k per year
|
San Francisco, USA
|
Concept Artist
|
Blizzard Entertainment
|
|
£28-36k per year
|
Irvine, Scotland
|
Concept Artist – Senior
|
IGT
|
·
Degree in Art or 7+ years of
Game Art or Agency experience
|
$44-51k per year
|
Las Vegas, USA
|
Job Role
|
Company
|
Experience/skills Required
|
Salary
|
Location
|
QA Tester
|
Survios
|
|
$33.77 an hour
|
California
|
Lead Artist
|
Survios
|
·
2 minimum shipped games
as an Art Director/Lead Concept Artist
·
8 years’ experience in traditional
PC/console game development
·
F.A. or equivalent arts
degree
·
Strong technical ability
and experience across a broad variety of 2d/3d software such
as Unreal Engine 4, Photoshop,
Maya, Keyshot/Marmoset/any rendering
package and Zbrush
·
Exceptional
understanding of the fundamental principles of design and ability to
articulate them to the team
·
Exceptional artistic and
creative problem solving skills
·
Experience managing art
teams, giving feedback, and facilitating productive, artistic discussion
·
Thorough understanding
of game design process and methodology
·
Strong artistic
leadership ability
|
$52-58k per year
|
Los Angeles
|
3D Animator
|
Technicolor
|
|
$43-50k per year
|
New York, USA
|
Texture Artist
|
Technicolor
|
|
$35-40k per year
|
Los Angeles, USA
|
Overcooked
Spartan Test
Artist Statement
Brandon Evans-Grant
Expedition of No Return
I created concept art in Photoshop of a pirate ship being
attacked by a kraken in a stormy sea using techniques like the golden spiral
and lighting. I was greatly inspired by the Pirates of The Caribbean movies and
Old sea maps that would show sea monsters that were popular myths back in the
mid 1600’s. I have created an artist interpretation of Karol Jazwinksi’s
artwork which helped me understand ships more. I have visited a museum in
Bristol to gather pictures of the SS Great Britain to help me better understand
ships.
https://www.artstation.com/artwork/9JxYy
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